Free AU shipping on orders over $150 (T&C Apply) - SHOP NOW

GW 80-02 Age of Sigmar Core Book 2021

games-workshop.png
Games Workshop  |  SKU: GW60040299086
$109.99
Buy Now, Pay later pp_fc_hl Created with Sketch.

An account for everyone

Choose the buy now, pay later account that suits you best.

Zip Product Features

NOTHING TO PAY TODAY

Choose how you pay - weekly, fortnightly or monthly.

SHOP JUST ABOUT EVERYWHERE

Shop at all your favourite places, online and instore, with the Zip app.

REWARDS

Earn exclusive cashback offers when you shop.1

Zip pay logo

Up to $1,000

Interest free always

For everyday spending, from fashion to fitness, eyewear to electronics, pet care to bills.

Apply now
Zip money logo

Over $1,000

Bigger purchases

For buying that road bike, new sofa or renovating your home.

Apply now

Zip Pay. Minimum monthly repayments are required. A monthly account fee of $7.95 applies. This fee is waived each month you pay your statement closing balance, in full, by the due date. Available to approved applicants only. T&Cs apply.
^Tap to pay in store available with Zip Pay only. Use the Card everywhere that Visa contactless payments are accepted in store. Card T&Cs apply. Single use card available with Zip Pay and Zip Money only. Use the Card everywhere that Visa contactless payments are accepted online. Card T&Cs apply.
^^Zip Money. Available to approved applicants only. Any repayment advertised will repay the transaction balance within the interest free period (excluding a monthly account fee of $7.95 and a one-off establishment fee which may apply for new customers). Under the contract, minimum monthly repayments are required. Paying only the minimum monthly repayment amount will generally not repay out the purchase within the interest free period. Any balance outstanding at the expiry of the interest free period will be charged at the standard variable rate, 21.9% per annum as at 1 July 2022 and is subject to change. T&Cs apply and are available on application. See your contract for further details. Credit provided by ZipMoney Payments Pty Ltd (ABN 58 164 440 993, Australian Credit Licence Number 441878).
1Redeemable when you reach the Rewards Goal. Rewards Program and Promotion T&Cs apply.

Please note: Card payments may require additional verification (click to learn more)

  • Ships within 24 - 48 hours (Monday-Friday)
  • Free Shipping For Orders Over $150 (T&C Apply)
  • Retail Store Open 7 Days
  • Description

  • Returns

  • Shipping

Please Note - Packaging may vary from image shown

  • he essential book filled with rules and lore for Warhammer Age of Sigmar
  • Supports open, matched, and narrative play, with a revamped Path to Glory campaign system and much more
  • Drives the ever-evolving narrative onwards into the Era of the Beast, a savage struggle between the resurgent forces of Order and Destruction

The Age of Sigmar began with the thunderous arrival of the Stormcast Eternals, borne upon the heavenly storm of the God-King Sigmar Heldenhammer. They are great heroes, snatched up at the moment of death and magically reforged – these golden warriors are thrown into battle against all who would corrupt, decay, and destroy the Mortal Realms.

While Sigmar and his pantheon of Order strive for prosperity in these dark times, the Great Necromancer Nagash marshals the forces of Death in a bid to claim every last soul for his own. Meanwhile, Kragnos leads the wild forces of Destruction in a savage rampage across the civilised world, all while the Chaos Gods prepare to conquer the last uncorrupted bastions in a world of conflict and upheaval. This is a new epoch, a time of mighty battles and unending war. This is the Age of Sigmar!

The Age of Sigmar is an epic setting populated by myriad armies, powerful heroes, and magnificent monsters. It plays host to vast, realm-spanning wars between the forces of Order, Chaos, Death, and Destruction. In the Warhammer Age of Sigmar Core Book, you’ll not only learn the rich history of this war-torn age, but you’ll also find all the rules you need to evoke these epic stories on the tabletop.

The Book

This 360-page hardback book is the ultimate companion for both novice and veteran players of Warhammer Age of Sigmar, containing everything you need to know to collect, build, paint, and play with Citadel miniatures in the Mortal Realms.

Realms of War

The Core Book starts with Realms of War, an overview of the Warhammer hobby with concise how-to guides on collecting, building, and painting your miniatures, as well as the various ways you can use them to play games of Warhammer Age of Sigmar.

War Unending

Discover the history of the Mortal Realms in the first lore section of the book, containing a detailed, illustrated story-so-far, from the arrival of mankind's God-King to the savage Era of the Beast. This covers three major ages:

- The Age of Myth, Sigmar’s journey through the cosmos, his meeting with the Great Drake Dracothion and his exploration of the eight Mortal Realms. It tells of his awakening of other gods, the building of civilisations, and the fractious alliances that were forged.

- The Age of Chaos, brought about by the machinations of the Chaos Gods and their command of the Realm of Chaos, spitting daemon legions forth and destroying the peace that once reigned.

- The Age of Sigmar, in which the God-King's champions fight back against his enemies in all their forms. From the vengeful Realmgate Wars that cast Chaos back from many Order strongholds, to the cataclysmic Necroquake brought about by Nagash, God of the Dead, to the dawn of the Era of Beasts as the ancient Earthquake God unleashes hordes of rampaging greenskins into the heartlands of civilisation.

Delve into background information on each of the eight Mortal Realms – Azyr, Shyish, Ashqy, Chamon, Ghur, Ghyran, Hysh, and Ulgu – which details their links, descriptions of the native civilisations that have risen and fallen, key events that have taken place and notable geographical features; along with details of the Realm of Chaos, a nightmarish dimension home to the Chaos Gods and legions of terrifying hellspawn.

Clashing Empires

Learn about the armies and alliances that fight across the Mortal Realms, each featuring a showcase of beautifully painted Citadel miniatures, split into four sections according to their Grand Alliances. Beginning with the forces of Order, you'll glean insight into each of the factions that comprise the last bastion of civilisation in the eight realms (even if they don't always get along), before moving on to parley with their nemeses in the forces of Chaos. Meanwhile, Nagash's alliance of Death plots to claim every last soul in the land, while Grand Alliance Destruction indulges their baser instincts on a roaring rampage of carnage alongside their newfound deity, Kragnos.

The Rules

The first rules section of this book contains the core concepts you need to start fighting battles in the Age of Sigmar, taking you through deployment, the battle rounds, combat, magic, and more. The rules are laid out in a clear and concise format with additional commentary from the designers, making this the easiest rulebook to reference in Warhammer history.

Once you've got the basics squared away, find out all about the three core ways to play the game and the battleplans you can undertake in each.

Open Play
Let your imagination run wild as open play caters for re-enacting every kind of narrative storyline or tactical challenge you can think of, without restrictions.
– Includes the Open War Battleplan Generator, which provides pre-set Maps, Victory Conditions, Twists, and Ruses.
– Combining different options allows over 1,200 different types of Open War scenarios to be played.

Matched Play
Designed to put both players on an equal footing, matched play offers players an even chance of victory based around points-based army construction rules and a competitive set of battleplans.
– Includes additional special rules, including Stealing the Initiative, as well as rules for additional objectives scored on either a turn-by-turn or end-of-battle basis.
– Features much broader and more detailed requirements and restrictions than other game types, including restrictions on endless spells, reinforced units, and understrength units.

Narrative Play
Send your army on a Path to Glory and watch them develop across games with an overhauled section on narrative gameplay rules. Earn renown, gain new abilities, and even expand your army's territory while free of limitations on how, when, and where you can play.
– Includes rules and guidance on a 5-step process to starting a Path to Glory campaign, including: Choosing Factions and Realms, Starting Sizes and Territories, Orders of Battle, Core Enhancements, and picking Quests to embark upon.
– Provides guidance on how to fight battles against opponents both participating and not participating in a Path to Glory Campaign.

Conquest Unbound

The final section helps represent the vast array of battlefields and endless war that the overlords of the Mortal Realms fight across, including bespoke rules for the various, more niche type of battlefields you may come to fight, on, across, over, or indeed, under.

It includes three variant types of games for players to enjoy, including:

Siege Warfare – all too often across the Mortal Realms, warlords and conquerors look to displace inhabitants of a territory or city that they have decided should fall under their control, and often the culmination of such a campaign is a brutal, no-holds-barred siege.

Triumph and Treachery – sometimes duty calls for an all-out brawl between all of your enemies at once, and, when that happens, these rules can be used to represent battles that take place between three or more factions at the same time – all are frantically fighting to win the day against all other opponents, but will you be the one to come out on top?

Tunnel Fighting – deadly, close-quarters combat is commonplace across the Mortal Realms as armies cluster into labyrinthine cave networks, perfidious skaven skitter through the city sewers, and mind-bending tunnels open up in the unpredictable domains of Chaos.

The Core Book closes out with a handy, alphabetised rules index and a photocopiable Path to Glory roster, Order of Battle, and Army roster.

Warranty/ Faulty: Refund or Exchange

If you are having trouble with any of your purchases, and suspect it could be a warranty issue, then please email or phone us to go through your item's history of use and background. We are very reasonable when it comes to faults, and will try and resolve any concerns you have as quickly and painlessly as possible.

Each product is covered by the respective manufacturers warranty policy and some products may have individual components that are covered by separate warranties and time frames. We do not offer any additional product warranties outside the manufacturer’s warranty.

Please discuss any warranty concerns with us before sending the items back to avoid any confusion and unnecessary costs. We will generally require you to send photos of the product with your purchase details for an initial assessment and we will go from there.

Postage costs will be at the returner’s expense and refunded if the product is proven to be covered by warranty.

If the product is required to be sent back to our suppliers for assessment, we will cover this cost.

We will always try to resolve any warranty concerns as quickly as possible, where any delay is incurred we will communicate this to you.

  • A warranty refers to any new product which has a manufacturing defect or a major failure within a reasonable period.
  • If the warranty relates to a minor failure then we may replace, repair or refund the item.
  • On assessment if the product is deemed as having a major failure, the customer can decide whether they would like a replacement, repair or refund.
  • A warranty does not apply to any wear and tear on a product, crash damage or a product being used outside it’s intended use.

 

For further information, please refer to https://www.accc.gov.au/consumers/consumer-rights-guarantees/repair-replace-refund

Posting Returns

When sending items back for exchange, refund, repair or warranty assessment please post to our main office at the following address:

Hobbytech Toys

18/276 Leach Highway

Myaree

WA

6154

The cost of shipping is determined as follows:

  • Shipping cost will be automatically calculated on checkout.
  • Orders will be shipped via Australia Post, Star Track or Toll IPEC.
  • Hobbytech will not be held responsible for any losses or damages caused by chosen freight forwarder. All disputes must be taken up with the freight forwarder directly.
  • At checkout you will have the option to select Express or Standard Delivery.
  • No deliveries will be done outside of Australia.
  • By placing your order on the Hobbytech website you accept all the shipping terms listed above.

Free Shipping:

Free freight applies to the following online orders:

  • Orders over $150.00
  • Orders that exclude items marked "Oversize"
  • Orders that exclude items marked "Dangerous"

We have several checks in place to make sure you get the items that you are after and they reach you in good order. If for some reason you didn’t receive the item you ordered, it’s damaged or simply not what you expected then please let us know within 7 days of receiving so we can organise an exchange or refund, whichever you prefer! For items damaged in transit a picture of the packaging will be required.

As per Change of Mind, the goods will need to be returned in original condition. Return shipping is at your expense. A restocking fee of 15% + any freight charges incurred will be deducted from the total refund amount.

If the mistake was made at our end, we will happily pay the return postage. 

If no one is around when delivery is attempted, a delivery slip with contact information will be left for you to arrange a re-delivery (charges may apply).

 

Oversize Items (Rc planes etc):

Oversize items will be quoted for on a 'per order' basis. Once we receive your order, we will contact you with a freight quote for freight on the order. You will then have the choice to accept and pay for the freight or cancel the order.

 

Warranty/ Faulty: Refund or Exchange

If you are having trouble with any of your purchases, and suspect it could be a warranty issue, then please email or phone us to go through your item's history of use and background. We are very reasonable when it comes to faults, and will try and resolve any concerns you have as quickly and painlessly as possible.

Each product is covered by the respective manufacturers warranty policy and some products may have individual components that are covered by separate warranties and time frames. We do not offer any additional product warranties outside the manufacturer’s warranty.

Please discuss any warranty concerns with us before sending the items back to avoid any confusion and unnecessary costs. We will generally require you to send photos of the product with your purchase details for an initial assessment and we will go from there.

Postage costs will be at the returner’s expense and refunded if the product is proven to be covered by warranty.

If the product is required to be sent back to our suppliers for assessment, we will cover this cost.

We will always try to resolve any warranty concerns as quickly as possible, where any delay is incurred we will communicate this to you.

  • A warranty refers to any new product which has a manufacturing defect or a major failure within a reasonable period.
  • If the warranty relates to a minor failure then we may replace, repair or refund the item.
  • On assessment if the product is deemed as having a major failure, the customer can decide whether they would like a replacement, repair or refund.
  • A warranty does not apply to any wear and tear on a product, crash damage or a product being used outside it’s intended use.

 

For further information, please refer to https://www.accc.gov.au/consumers/consumer-rights-guarantees/repair-replace-refund

Posting Returns

When sending items back for exchange, refund, repair or warranty assessment please post to our main office at the following address:

Hobbytech Toys

18/276 Leach Highway

Myaree

WA

6154

  • Special offers

    Regular sales and discounts

  • Easy returns

    Hassle free returns policy

  • Open 7 Days

    Physical Store Open 7 Days a Week

Frequently Asked Questions

Shipping

How long does order processing take?

Most orders received before 14:00 are shipped out the same day.

How long will it take to receive my order?

Depending on where you are located - Standard shipping normally takes 3-5 days. Express Shipping shipping is available on most orders (for an additional charge).

Store Info

Where is Hobbytech Toys Located?

Hobbytech Toys is located at Unit 18, 276 Leach Highway, Myaree, Western Australia, 6154

Store Opening Hours

Hobbytech Toys is Open Monday - Saturday 09:00 -17:00 & Sunday + Most Public Holidays 11:00 - 17:00.

We are closed on New Years Day, Australia Day, Anzac Day & Christmas Day.